A Game made in 72 hours for Ludum Dare 48. (My first ludum dare)
The theme was "Deeper and Deeper"
This was intended to be a 2-player coop game, but you can play it single player by just ignoring one of the players or even trying to control both yourself
Grab a friend and brave the depths, reach 1000 Fathoms for... Treasure? .. or something?
I don't know I didn't have much time to make the goal or the motivation clear...
Orange Player: WASD to move, Space to "fix"
Blue Player: Arrows to move Enter to "fix"
Alternatively you can plug in controllers, D-pad to move and A to fix
Reach 1000 Fathoms (the sub is automatically descending, its more about surviving long enough to make it)
If the Water level reaches 100%, you will die
You can't attack the monsters, just avoid them
Fix the leaks by "attacking" them
- Code, Art and Design: Dom De Re (@dom_dere @irreverentpixel)
- SFX: Dave Lloyd (@DuzzOnDrums)
- I neglected to ask Dave for game over sounds and death sounds, so thats my fault!
|Platforms||Windows, macOS, Linux, HTML5|
|Author||Irreverent Pixel Feats|
|Tags||Co-op, Godot, Ludum Dare, Ludum Dare 48, Pixel Art|
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Can I get a link to the Ludum Dare page, so I can rate it! Nice game, I want to try multiplayer, but the vibe was good!
edit: oops I found it
thanks for playing it!